IMPROVING SPEAKING ABILITY OF INTERMEDIATE SPEAKING C2 CLASS OF MURIA KUDUS UNIVERSITY BY USING CREATIVE STORY GAME IN ACADEMIC YEAR 2013/2014 By CHINTIA RAHMAWATI NIM. 2010-32-051 ENGLISH EDUCATION DEPARTMENT TEACHER TRAINING AND EDUCATION FACULTY MURIA KUDUS UNIVERSITY 2014 i
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IMPROVING SPEAKING ABILITY OF INTERMEDIATE SPEAKING C2 CLASS OF MURIA KUDUS UNIVERSITY BY USING CREATIVE STORY GAME IN ACADEMIC YEAR 2013/2014 SKRIPSI Presented to the University of Muria Kudus In Partial Fulfillment of the Requirements for Completing the Sarjana Program in the Department of English Education By Chintia Rahmawati NIM. 201032-51 ENGLISH EDUCATION DEPARTMENT TEACHER TRAINING AND EDUCATION FACULTY MURIA KUDUS UNIVERSITY 2014 MOTTO AND DEDICATION iii
Motto: TOGETHER WE ARE STRONG NOTHING S IMPOSSIBLE ALWAYS USE YOUR MAGIC BOTTOM SMILE Dedication: She dedicates this skripsi to: Her great parents who always gives support and love Her beloved family The late Priyo and Imam, her beloved best friends All teachers of life Everyone who loves and cares her iv
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ACKNOWLEDGEMENT First of all, the writer would like to express her big gratitude for Allah SWT. Therefore, the skripsi with title Improving Speaking Ability of the Second Semester Students of Muria Kudus University by Using Creative Story Game in Academic Year 2013/2014 can be accomplished. Then, the writer also would like to express her gratitude to: 1. ALLAH SWT 2. Dr. Slamet Utomo, M.Pd, the Dean of Teacher Training and Education Faculty. 3. Diah Kurniati, S.Pd, M.Pd, the Head of English Education Department of Teacher Training and Education Faculty. 4. Nuraeningsih, S.Pd, M.Pd, the first advisor who has given many valuable, criticisms, suggestions and helpful inputs for accomplishing her skripsi. 5. Junaidi, S.Pd, M.Pd, the second advisor who has given his care, love, advice and spirit to her, so that she can be able to finish this skripsi. 6. Her great parents who have given pray, love, spirit, hope and care for her to be the best. 7. Her beloved family for their love and support. 8. Pipit Ambarsari, S.Pd as the lecturer in UMK, who allows and helps the researcher to carry out the research in her class. 9. All students of Intermediate Speaking C2 10. Her beloved Dudul Irfan for his love, support, pray and everything. 11. All members of LP SMANCA 10 for happiness given. vii
12. All members of KUMAN BARIS for everything. 13. All members of PASUKAN CUPONG for great memories. 14. Her beloved and great best friends who can not mentioned one by one for everything. 15. People who dislike her for making her better than before. 16. Westlife who always inspiring and accompany her every night. 17. All of lecturers and staffs of English Education Department Teacher Training Faculty Muria Kudus University who always give their smile to me during their services. 18. Everyone who loves and cares her. 19. All teachers in the world. Finally, the writer would like to express her thanks to all people who helped her in finishing this skripsi. Hopefully, this skripsi can give contribution and motivation to the teaching learning process of English Education Department in Muria Kudus University. Kudus, August 2014 CHINTIA RAHMAWATI viii
ABSTRACT Rahmawati, Chintia. 2013. Improving Speaking Ability of the Second Semester Students of Muria Kudus University by Using Creative Story Game in Academic Year 2013/2014. Skripsi. English Education Department, Teacher Training and Education Faculty, Muria Kudus University. Advisors: (i) Nuraeningsih, S.Pd, M.Pd., (ii) Junaidi, S.Pd, M.Pd. Key words: Speaking ability, creative story game Speaking is reputed to be the most important in learning a second or foreign language. To improve speaking ability, teacher needs to use a media or technique in teaching English. Creative story game is a kind of game that can be used to develop speaking ability while learning English. Creative story game can increase the students imagination and creativity to speak English through a story that they produced by themselves. The objectives of this research are; (i) to find out the implementation of creative story game in teaching speaking of the second semester in Muria Kudus University in academic year 2013/2014. (ii) to find out whether creative story game can improve the speaking ability of the second semester students of Muria Kudus University in academic year 2013/2014. The research is done at the second semester students of Muria Kudus University in academic year 2013/2014. The classroom action research is used to design this research and followed by two cycles. Each cycle is conducted through four steps; they are: planning, action, observation and reflection. In this research, the researcher chooses Intermediate Speaking C2 that consists of 21 students to conduct the research. The result of this research are; (i) in implementation creative story game, the students look enthusiastic and get fun in playing the creative story game because they can speak freely, they can deliver their own idea in their own story. (ii) The students speaking score improves from cycle I until cycle II. In cycle I, the average score is 52.94 and in cycle II improves become 77.11. Based on the result of the research above, the conclusion is creative story game can improve the speaking ability of Intermediate Speaking C2 students of Muria Kudus University in academic year 2013/2014, and the researcher suggests that the teacher should use interesting technique in teaching speaking. The teacher is suggested to use creative story game as a technique to improve students speaking ability since it offers more advantages in improving students speaking ability. ix
ABSTRAK Rahmawati, Chintia. 2013. Meningkatkan Kemampuan Berbicara pada Siswa Universitas Muria Kudus Semester II Menggunakan Creative Story Game pada Tahun Ajaran 2013/2014. Skripsi. English Education Department, Teacher Training and Education Faculty, Muria Kudus University. Advisors: (i) Nuraeningsih, S.Pd, M.Pd., (ii) Junaidi, S.Pd, M.Pd. Kata kunci: Kemampuan berbicara, creative story game. Berbicara dianggap sebagai hal terpenting dalam proses pembelajaran. Untuk meningkatkan kemampuan berbicara, guru harus menggunakan media atau tekhnik pengajaran. Creative story game adalah permainan yang dapat digunakan untuk meningkatkan kemampuan berbicara. Creative story game dapat meningkatkan imajinasi siswa dan kreativitas mereka untuk berbicara melalui sebuah cerita yang dapat mereka ciptakan sendiri. Tujuan dari penelitian ini adalah (i) untuk mengetahui implementasi dari creative story game dalam pengajaran speaking pada murid semester II Universitas Muria Kudus menggunakan creative story game pada tahun ajaran 2013/2014. (ii) untuk mengetahui apakah creative story game dapat meningkatkan kemampuan berbicara pada murid semester II Universitas Muria Kudus tahun ajaran 2013/2014. Penelitian ini dilakukan murid semester II Universitas Muria Kudus tahun ajaran 2013/2014. Desain yang digunakan dalam penelitian ini adalah Penelitian Tindakan Kelas yang diikuti dengan dua siklus. Setiap siklus terdiri dari empat tahapan, yaitu perencanaan, pelaksanaan, pengamatan dan refleksi. Dalam penelitian ini, peneliti memilih kelas Intermediate Speaking C2 yang terdiri dari 21 murid untuk diteliti. Hasil dari penelitian ini adalah: (i) dalam penerapan creative story game, siswa terlihat lebih antusias dan senang dalam memainkan creative story game karena mereka dapat berbicara dengan bebas, siswa dapat menyampaikan ide mereka sendiri melalui cerita mereka. (ii) nilai speaking para murid meningkat dari siklus I sampai siklus II. Pada siklus I, nilai rata-rata murid adalah 55.79 dan pada siklus II meningkat menjadi 79.56. Berdasarkan hasil diatas, dapat disimpulkan bahwa creative story game dapat meningkatkan kemampuan berbicara siswa Intermediate Speaking C2 Universitas Muria Kudus tahun ajaran 2013/2014, dan peneliti menyarankan bahwa guru seharusnya menggunakan tekhnik yang menarik dalam mengajar speaking. Guru disarankan menggunakan creative story game untuk meningkatkan kemampuan berbicara siswa karena memiliki banyak manfaat dalam peningkatan kemampuan berbicara siswa. x
TABLE OF CONTENT page COVER...i LOGO...ii TITLE...iii MOTTO AND DEDICATION...iv ADVISORS APPROVAL...v EXAMINERS APPROVAL...vi ACKNOWLEDGEMENT...vii ABSTRACT...ix ABSTRAK...x TABLE OF CONTENTS...xii LIST OF TABLES...xv LIST OF FIGURES...xvii LIST OF APPENDICE... xviii CHAPTER I: INTRODUCTION 1.1 Background of the Research...1 1.2 Statement of the Problem...3 1.3 Objective of the Research...4 1.4 Significant of the Research...4 1.5 Scope of the Research...5 1.6 Definition of the Term...5 CHAPTER II: REVIEW TO RELATED LITERATURE 2.1 Speaking...6 2.2 Teaching Speaking in English Education Department of UMK...8 2.11 The Curriculum in English Education Department of UMK... 9 2.12 The Purpose of Teaching English in in English Education Department of UMK... 10 2.3 Game...10 xi
2.4 Creative Story Game...13 2.5 Review of Previous Research...14 2.6 Theoretical Framework...16 2.7 Action Hypothesis...18 CHAPTER III: METHODOLOGY OF THE RESEARCH 3.1 Setting and Characteristic of Subject of The Research...19 3.2 Variable of The Research...19 3.3 Design of The Research...20 3.3.1 Planning...21 3.3.2 Action...22 3.3.3 Observation...22 3.3.4 Reflection...22 3.4 Procedure of the Research...25 3.5 Data Analysis...25 CHAPTER IV FINDING OF THE RESEARCH 4.1 Preliminary Research...31 4.2 Result of Cycle 1...35 4.3 Result of Cycle 2...45 xii
CHAPTER V DISCUSSION 5.1 The Implementation of Using Creative Story Game in Teaching Speaking for Intermediate Speaking C2 Class of Muria Kudus University in Academic Year 2013/2014...57 5.1.1 Cycle 1...55 5.1.2 Cycle 2...58 5.2 The Improvement of the Speaking Ability of Intermediate Speaking C2 Class of Muria Kudus University by Using Creative Story Game in Academic Year 2013/2014...60 CHAPTER VI CONCLUSION AND SUGGESTION 6.1 Conclusion... 63 6.2 Suggestion... 64 REFERENCES... 65 APPENDICES... 67 STATEMENT... 94 CURRICULUM VITAE... 95 xiii
LIST OF TABLES Table Page 2.1 The comparison of the Researcher s Research and the Previous Research... 15 2.2 The Detailed Theoretical Framework of the Research... 16 3.1 Speaking Scale of Speaking Ability... 26 3.2 Criteria Score of Speaking Ability... 28 3.3 The Measurement of Student s Achievement... 29 3.4 The Score Classification of Intermediate Speaking... 30 4.1 The Score of Preliminary Oral Test of Speaking Ability by Using Creative Story Game... 34 4.2 The measurement of the student s achievement in Preliminary Research 36 4.3 The Score Classification of Intermediate Speaking... 37 4.4 Observation Sheet in Cycle 1... 38 4.5 The Score of Oral Test of Speaking Ability by Using Creative Story Game in Cycle 1... 42 4.6 The Measurement of the Student s Achievement Cycle I... 45 4.7 The Score Classification of Intermediate Speaking... 45 4.8 Observation Sheet in Cycle 2... 48 4.9 The Score of Oral Test of Speaking Ability by Using Creative Story Game in Cycle 2... 52 4.10 The Measurement of the Student s Achievement Cycle 2... 54 4.11 The Score Classification of Intermediate Speaking... 55 xiv
4.12 Recapitulation of Students Score of Speaking Ability Taught by Using Creative Story Game... 56 xv
LIST OF FIGURE Figure Page 3.1 Progressive Problem Solving with Action Research... 21 xvi
LIST OF APPENDICES Appendix Page 1. Rencana Program Kegiatan Pembelajaran Semester (RPKPS) Speaking 1... 65 2. Lesson Plan Cycle 1... 72 3. Lesson Plan Cycle 2... 78 4. Instrument of Speaking Ability of the Second Semester Students of Muria Kudus University by Using Creative Story Game in Academic Year 2013/2014... 84 5. Score of Preliminary Research... 85 6. Score of Cycle 1... 87 7. Score of Cycle 2... 89 8. The Students of Intermediate Speaking C2... 91 xvii