SKRIPSI THE USE OF HANGAROO GAME TO TEACH VOCABULARY MASTERY FOR THE FIFTH GRADE STUDENTS OF SD N 2 RAGUKLAMPITAN JEPARA IN ACADEMIC YEAR 2014/2015

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Transkripsi:

SKRIPSI THE USE OF HANGAROO GAME TO TEACH VOCABULARY MASTERY FOR THE FIFTH GRADE STUDENTS OF SD N 2 RAGUKLAMPITAN JEPARA IN ACADEMIC YEAR 2014/2015 BY: NILA RAHMAWATI 201132261 ENGLISH EDUCATION DEPARTMENT TEACHER TRAINING AND EDUCATION FACULTY MURIA KUDUS UNIVERSITY 2015 i

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THE USE OF HANGAROO GAME TO TEACH VOCABULARY MASTERY FOR THE FIFTH GRADE STUDENTS OF SD N 2 RAGUKLAMPITAN JEPARA IN ACADEMIC YEAR 2014/2015 SKRIPSI Presented to the University of Muria Kudus in Partial Fulfillment of the Requirements for Completing the Sarjana Program in English Education By Nila Rahmawati NIM 201132261 ENGLISH EDUCATION DEPARTMENT TEACHER TRAINING AND EDUCATION FACULTY MURIA KUDUS UNIVERSITY 2015 iii

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MOTTO AND DEDICATION MOTTO Tranquility can be found when we are with God. The more we are grateful, the more happiness we get. Nothing is impossible, Anything can happen as long as we believe. Never give up, fix mistakes, and keep stepping. DEDICATION This skripsi is dedicated to: Allah SWT My beloved parents thanks for your supports. My beloved young brother. My beloved special one thanks for all his love and support. My best friends thanks for all her and his support. All of my friends in English Education Department from UMK that are kept in my deepest heart. Thanks for all sweet memories that we have ever made. vi

ACKNOWLEDGMENT Alhamdulillahirobbil alamin, the writer would like to express her high gratitude to Allah SWT for blessing and guidance, so the writer can finish her skripsi entitled The Use Of Hangaroo Game To Teach Vocabulary Mastery For The Fifth Grade Students Of Sd N 2 Raguklampitan Jepara In Academic Year 2014/2015. This skripsi would never be completed without assistance of others. Therefore, the writer would like to express her deep gratitude to: 1. Dr. Slamet Utomo, M.Pd, as the Dean of Teacher Training and Education Faculty of Muria Kudus University. 2. Diah Kurniati, S.Pd, M.Pd, as the Head of English Education Department and as the writer s first advisor who was giving in valuable guidance, showing the appropriate references, and helping her in all of the difficulties. Moreover, for her kindness and helpfulness corrections to this final project until its completion. 3. Atik Rokhayani, S.Pd, M.Pd. as the second advisor who has read this final project carefully and given many useful suggestions and also corrections for its improvement. 4. All of lecturers and staff of English Education Department Teacher Training and Education Faculty. 5. Paijo, S.Pd.as the head master of SD N 2 Raguklampitan Jepara who has given the opportunity to do this research. vii

6. Anik widya, S.Pd as the English teacher of SD N 2 Raguklampitan Jepara who gave her time in helping this research. 7. The fifth grade students of SD N 2 Raguklampitan Jepara in academic year2014/2015 for their corporation. 8. Writer s beloved parents (Mr. Bisri and Mrs. Sripah) and her young brother (M. Afi Firman N) for their love, pray, support and do the best for writer. 9. Writer s close friends;fitria, Testi, Mbak Indah (Nuna), Lina, Sulis, Nurul, Titha, Sukamto. 10. Writer s special one (M. Adib Luthfi) for his love, care, patience, support and the best for writer. There is no greatest obstacle in writing this skripsi than avoiding the temptation of being perfect. Therefore, suggestion from the reader will be fully appreciated and always awaited. The writer do expects that this research will be useful for those, especially who are in the field of education. Kudus, June 2015 The Writer Nila Rahmawati viii

ABSTRACT Rahmawati, Nila. 2015. The Use of Hangaroo Game to Teach Vocabulary Mastery for the Fifth Grade Students of SD N 2 Raguklampitan Jepara in Academic Year 2014/2015. Skripsi. English Education Department, Teacher Training and Education Faculty. Muria Kudus University. Advisor : (1) Diah Kurniati, S.Pd, M.Pd., (2) Atik Rokhayani, S.Pd, M.Pd. Key words: Vocabulary, Hangaroo Game One of the part in creating and understanding the language is vocabulary mastery. People cannot express their opinion and ideas in English without knowing their vocabulary. In fact, the English teacher in SD N 2 Raguklampitan Jepara stated that the fifth grade students still have difficulties to master vocabulary. They are difficult to use the correct vocabularies in sentences. So the technique that the teacher used that is conventional is also less satisfied in teaching learning process. Because of the reason, the writer would like to use interesting technique in teaching vocabulary mastery, the technique is Hangaroo Game. Hangaroo game is a kind of games by filling the blank. Hangaroo game can be used as one of teaching media to make teaching English vocabulary more interesting. With the application of this media, the students will be interested and felt enjoyable during the teaching and learning process. The purpose of this research is to find out whether there is a significant difference between the Mastery of Vocabulary for the Fifth Grade Students of SD N 2 Raguklampitan Jepara in the Academic Year 2014/2015 before and after being Taught through Hangaroo Game. The method of this research used an experimental research with one group pre-test post-test. The population used by the writer is the of Fifth Grade Students of SD N 2 Raguklampitan Jepara in the Academic Year 2014/2015. The writer used a test as instrument of the research. The kind of the test was multiple choice test. The test consists of 22 questions. The result of this research shows that in level significance 5% and degree of freedom (df) N-1 = 21, there is a significant difference between vocabulary mastery of the fifth grade students of SD N 2 Raguklampitan taught by using Hangaroo Game in Academic Year 2014/2015 and without using Hangaroo Game. It is shown from the calculation result t-observation (t₀) is 7.8, meanwhile t-table is 2,08. It means the null hypothesis is rejected and the alternative hypothesis is accepted (t₀ = 7.8 > t t = 2.08). The vocabulary mastery of the fifth grade students of SD N 2 Raguklampitan Jepara taught by using Hangaroo Game in Academic Year 2014/2015 is good (Mean = 66.4 and SD = 11.16). And vocabulary mastery of the fifth grade students of SD N 2 Raguklampitan Jepara without using Hangaroo Game in Academic Year 2014/2015 is low (Mean = 53.22 and SD = 13.5) ix

After knowing the result of this research that Vocabulary Mastery of the Fifth Grade Students of SD N 2 Raguklampitan Jepara Taught by Using Hangaroo Game in the Academic Year 2014/2015 is higher than without using Hangaroo Game. Thus, the writer suggests that the teacher should be able to created in teaching learning process more interesting, innovative, and enjoyable. The teacher can use Hangaroo Game in teaching vocabulary mastery because Hangaroo Game is an efective game to teach vocabulary. x

ABSTRAK Rahmawati, Nila. 2015. Penggunaan Hangaroo Game untuk Mengajar Kemampuan Kosa Kata pada Siswa Kelas Lima SD N 2 Raguklampitan Jepara Tahun Ajaran 2014/2015. Skripsi. Program Studi Pendidikan Bahasa Inggris, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muria Kudus. Pembimbing (I) Diah Kurniati, S.Pd, M.Pd. (II) Atik Rokhayani, S.Pd, M.Pd. Kata kunci : Kosa kata, Hangaroo Game Salah satu bagian dalam menciptakan dan pemahaman bahasa adalah penguasaan kosa kata. Seseorang tidak bisa mengutarakan pendapat mereka dan ide dalam bahasa inggris tanpa mengetahui kosa kata mereka. Pada kenyataanya, guru bahasa inggris di SD N 2 Raguklampitan Jepara mengatakan bahwa siswa kelas lima masih kesulitan untuk menguasai kosa kata. Mereka kesulitan untuk menggunakan kosa kata yang benar dalam sebuah kalimat. Jadi teknik yang digunakan oleh guru adalah teknik yang biasa yang juga kurang menyenangkan pasa proses belajar mengajar. Karena alasan tersebut, penulis ingin menggunakan teknik yang menarik dalam mengajar penguasaan kosa kata, teknik tersebut adalah Hangaroo Game. Hangaroo game adalah salah satu permainan dengan mengisi bagian yang kosong. Hangaroo Game dapat digunakan sebagai salah satu media pengajaran untuk membuat pembelajaran kosa kata Bahasa Inggris lebih menarik. Dengan aplikasi media tersebut, siswa akan lebih tertarik dan mmenikmati selama proses belajar mengajar. Tujuan dari penelitian ini adalah untuk mengetahui apakah ada perbedaan yang signifikan antara kemampuan kosa kata pada siswa kelas V SD N 2 Raguklampitan Jepara di tahun ajaran 2014/2015 sebelum dan sesudah menggunakan Hangaroo Game. Penelitian ini menggunakan sebuah penelitian eksperimental dengan satu kelompok pre-test post-test. Populasi yang digunakan oleh penulis adalah siswa kelas V SD N 2 Raguklampitan Jepara di tahun ajaran 2014/2015. Penulis menggunakan tes sebagai instrumen penelitian. Jenis tes yang digunakan adalah tes pilihan ganda. Tes ini terdiri dari 20 pertanyaan. Hasil penelitian ini menunjukkan bahwa tingkat signifikansi 5% dan derajat kebebasan (df) N-1 = 21, ada perbedaan yang signifikan antara kemampuan kosa kata siswa kelas V SD N 2 Raguklampitan sesudah menggunakan Hangaroo Game tahun ajaran 2014/2015 dan sebelum menggunakan Hangaroo Game. Hal ini ditunjukkan dari hasil perhitungan t- observasi (t₀) adalah 7.8, sedangkan t-tabel 2,08. Ini berarti hipotesis nol ditolak dan hipotesis alternatif diterima (t₀ = 7.8> tt = 2.08). Kemampuan kosa kata siswa kelas V SD N 2 Raguklampitan yang diajar dengan menggunakan Hangaroo Game tahun ajaran 2014/2015 tergolong baik (Mean = 66.4 dan SD = 11.16). Sedangkan kemampuan kosa kata siswa kelas V SD N 2 Raguklampitan tanpa menggunakan Hangaroo Tahun Ajaran 2014/2015 tergolong rendah (Mean = 53.22dan SD = 13.5) xi

Setelah mengetahui hasil penelitian ini nilai dari kemampuan kosa kata siswa kelas V SD N 2 Raguklampitan Jepara sesudah menggunakan Hangaroo Game tahun ajaran 2014/2015 lebih tinggi dari pada sebelum menggunakan Hangaroo Game. Dengan demikian, penulis menyarankan bahwa guru harus mampu menciptakan proses belajar mengajar yang lebih menarik, inovatif, dan menyenangkan. Guru dapat menggunakan Hangaroo Game dalam mengajar kemampuan kosa kata karena Hangaroo Game adalah sebuah teknik yang efektif untuk mengajar kosa kata. xii

TABLE OF CONTENTS Page COVER... LOGO... PAGE OF TITLE... MOTTO AND DEDICATION... ADVISORS APPROVAL... EXAMINERS APPROVAL... ACKNOWLEDGEMENT... ABSTRACT... ABSTRAK... TABLE OF CONTENTS... LIST OF TABLES... LIST OF FIGURES... LIST OF APPENDICES... i ii iii iv v vi vii ix x xii xiv xv xvi CHAPTER I INTRODUCTION 1.1 Background of the Research... 1 1.2 Statement of the Problems... 3 1.3 Objectives of the Research... 4 1.4 Significances of the Research... 4 1.5 Limitation of the Research... 4 1.6 Operational Definition... 5 CHAPTER II REVIEW OF RELATED LITERATURE AND HYPOTHESIS 2.1. Teaching English for Young Learners... 7 2.1.1. The Characteristics of Young Learners... 8 2.2. Teaching English in SD N 2 Raguklampitan Jepara... 10 2.2.1. Curriculum of Teaching English in SD N 2 Raguklampitan Jepara... 11 2.2.2. Purpose of Teaching English in SD N 2 Raguklampitan xiii

Jepara... 12 2.2.3. Material of English Teaching in SD N 2 Raguklampitan Jepara... 13 2.3. Vocabulary Mastery... 13 2.3.1. Types of vocabulary... 14 2.4. Games... 15 2.4.1. The Advantages of Using Games... 16 2.5. Hangaroo Games... 16 2.5.1. The Advantages of Using Hangaroo Games... 18 2.5.2. Teaching Vocabulary Mastery by Using Hangaroo Game... 18 2.6. Review of Previous Research... 19 2.7. Theoritical Framework... 20 2.8. Hypothesis... 21 CHAPTER III METHODOLOGY OF THE RESEARCH 3.1. Research Design... 22 3.2. Population and Sample... 23 3.3. Instrument of the Research... 24 3.4. Data Collection... 27 3.5. Data Analysis... 28 CHAPTER IV RESEARCH FINDING 4.1 Finding of the research... 32 4.1.1. The Mastery of English Vocabulary of Fifth Grade Students of SD N 2 Raguklampitan Jepara in academic year 2014/2015 before being taught by using Hangaroo Game... 32 xiv

4.1.2. The Mastery of English Vocabulary of Fifth Grade Students of SD N 2 Raguklampitan Jepara in academic year 2014/2015 after being taught by using Hangaroo Game.... 34 4.1.3 The Difference of the Mastery of English Vocabulary of Fifth Grade Students of SD N 2 Raguklampitan Jepara in academic year 2014/2015 before and after being taught by using Hangaroo Game... 37 4.2 Hypothesis Testing... 37 CHAPTER V DISCUSSION 5.1 Discussion... 42 CHAPTER VI CONCLUSION AND SUGGESTION 6.1 Conclusion... 48 6.2 Suggestion... 49 BIBLIOGRAPHY... 50 APPENDICES... 52 CURRICULUM VITAE... 90 xv

LIST OF TABLES Table Page 3.1. The Criteria of English Vocabulary Mastery... 29 4.1 The Score of The Mastery of English Vocabulary of Fifth Grade Students of SD N 2 Raguklampitan Jepara in academic year 2014/2015 before being taught by using Hangaro... 33 4.2 Frequency Distribution of The Mastery of English Vocabulary of Fifth Grade Students of SD N 2 RaguklampitanJepara in academic year 2014/2015 before being taught by using Hangaroo Game... 33 4.3 The Score of The Mastery of English Vocabulary of Fifth Grade Students of SD N 2 RaguklampitanJepara in academic year 2014/2015 after being taught by using Hangaroo Game... 34 4.4 Frequency Distribution of The Mastery of English Vocabulary of Fifth Grade Students of SD N 2 Raguklampitan Jepara in academic year 2014/2015 after being taught by using Hangaroo Game... 36 4.5 The Summary of T-test Result of the Mastery of English Vocabulary of Fifth Grade Students of SD N 2 Raguklampitan Jepara in academic year 2014/2015 before and after being taught by using Hangaroo Game..... 40 xvi

LIST OF FIGURES Figure Page 3.1. The Design of Experimental of Single Group Using Pretest-Posttest... 23 4.1 The Bar Diagram of the Mastery of English Vocabulary of Fifth Grade Students of SD N 2 Raguklampitan Jepara in academic year 2014/2015 before being taught by using Hangaroo Game... 34 4.2 The Bar Diagram of the Mastery of English Vocabulary of Fifth Grade Students of SD N 2 Raguklampitan Jepara in academic year 2014/2015 after being taught by using Hangaroo Game... 36 xvii

LIST OF APPENDICES Appendix Page 1. Syllabus... 52 2. Lesson Plan Hangaroo Game... 61 3. Students Worksheet... 69 4. The Pre Test Score of Vocabulary Mastery Test before Taught by Using Hangaroo Game... 78 5. The Calculation of Mean and Standard Deviation of the Mastery of English Vocabulary of Fifth Grade Students of SD N 2 RaguklampitanJepara in academic year 2014/2015 before being taught by using Hangaroo Game... 79 6. The post test score Vocabulary Mastery Test after Taught by Using Hangaroo Game... 81 7. The Calculation of Mean and Standard Deviation of the Mastery of English Vocabulary of Fifth Grade Students of SD N 2 Raguklampitan Jepara in academic year 2014/2015 after being taught by using Hangaroo Game... 82 8. The Calculation of t-observation (t o ) of of the Mastery of English Vocabulary of Fifth Grade Students of SD N 2 Raguklampitan Jepara in academic year 2014/2015 taught by using Hangaroo Game... 84 9. List of students five grade students... 86 10. T-Table... 87 xviii