Trend Multimedia Kuliah 16 Learning Outcomes Pada akhir pertemuan ini, diharapkan mahasiswa akan mampu : Memperkirakan perkembangan multimedia di masa depan 1
Outline Materi Hak cipta multimedia Teknologi multimedia Aplikasi dan layanan multimedia di masa depan Copyright Issues While copyright law protects economic investment in creative effort but little to none legislation created to cover problems of digital age. Dengan syarat bahwa sumbernya harus disebutkan atau dicantumkan, tidak dianggap sebagai pelanggaran Hak Cipta: penggunaan Ciptaan pihak lain untuk kepentingan pendidikan, penelitian, i penulisan karya ilmiah, i penyusunan laporan, penulisan kritik atau tinjauan suatu masalah dengan tidak merugikan kepentingan yang wajar dari Pencipta; (UU RI No. 19 TAHUN 2002 pasal 15) 2
Copyright Free Material is free from copyright if : The copyright has expired (50 years after copyright owner s death) It is in the public domain eg picture of house viewed from the street You own copyright yourself your own original work Doesn t need to be registered Current & Future Trends Multimedia market growing bigger Miniaturization Merging of Media, Computer, and Communication Technology Mobile Multimedia Wireless networking New Interfaces 3
Miniaturization Personal Digital Assistants UMPC (Ultra Mobile PC) Wearable computers Merging of Media, Computer and Communication Technology (Digital Convergence) 4
Komputerkah (karena punya OS dan aplikasi)? Alat komunikasikah (karena fungsi HP, bisa akses Internet, dsb)? Perangkat multimediakah (karena ada video cam, streaming, dsb)? Digital Convergence Examples Video Conference Interactive ti Television Tl ii (on demand dservices) Telecommuting Next? Fridge + Web Browsers =? 5
What is Mobile Multimedia Mobile multimedia the emergence of multimedia computer systems that are both mobile in that they are capable of being integrated into the telecommunications and networking infrastructures and offer access to services and applications using combinations of data, text, voice, video (among others) to anybody, anytime, anywhere. Mobilemultimedia= multimedia+ telecommunication Result : home shopping, distance learning, remote collaboration with specialists, online video Mobile Multimedia History Generation (G) 1G 2G 3G (current) 4G Transmission speech only text and speech (9,8 13,6 kbps) multimedia (measured in Mbps) 3D environment? HDTV quality? Measured in Gbps? 6
Mobile Multimedia Applications Mobile Video Photo Video Conference Mobile Audio Ringtone True tone MTV Mobile Multimedia Mobile Flash Mobile TV Mobile Games Other Trends Wireless Networking Bluetooth th Wi Fi New Interfaces Hand writing recognition Natural language 7
Application Areas Emerging applications areas including: M commerce: shopping, ticket purchases, reservations, and comparison shopping. Finance: statements, funds transfer, and shares trading. M billing: notification, presentation and payment of bills Enterprise Access: inventory, shipment/sales updates, and email access M care: customer service, payment status, and other backroom operations Entertainment: games, gambling, and interactive multiplayer events Messaging: communication and collaboration Travelling: scheduling, reservations and advisories. Bina Nusantara Multimedia Application and Services in the Future Distance Learning Telecommuting ecommerce (including mcommerce) Telemedicine Improvements in VR Improvements in AI (Turing Test) Sensor devices will become less intrusive Improved interaction between user and system (Interactive TV) Video Telephony / Virtual Conferencing 8
Interactive TV Interactive TV Main Screen Interactive Program Guide Search by keyword Choose by Theme Interactive TV Search by keyword Choose by Theme 9