LAMPIRAN 1.Coding Loading Bar 2.Coding Menu Utama 3.Coding Menu Pemilihan Daerah 4.Coding Augmented Reality 70
CODING BUTTON PEMILIHAN DAERAH using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class Menupilih : MonoBehaviour public void Btnjakarta (string Arjakarta) SceneManager.LoadScene (Arjakarta); public void Btnjawabrt (string ARJawaBrt) SceneManager.LoadScene (ARJawaBrt); public void Btnjawatng (string ARJawaTng) SceneManager.LoadScene(ARJawaTng); public void BtnDIY (string ARDIY) SceneManager.LoadScene (ARDIY); public void Btnjawatmr (string ARJawaTmr) SceneManager.LoadScene (ARJawaTmr); public void BtnBack (string menuutama) SceneManager.LoadScene(menuutama); CODING MENU UTAMA 71
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class MenuStart : MonoBehaviour public void StartBtn (string MenuDaerah) SceneManager.LoadScene (MenuDaerah); public void HelpBtn (string Help) SceneManager.LoadScene (Help); public void AboutBtn (string About) SceneManager.LoadScene (About); public void ExitBtn() Application.Quit(); CODING BUTTON BACK using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class MenuStart : MonoBehaviour public void StartBtn (string MenuDaerah) SceneManager.LoadScene (MenuDaerah); public void HelpBtn (string Help) SceneManager.LoadScene (Help); public void AboutBtn (string About) 72
SceneManager.LoadScene (About); public void ExitBtn() Application.Quit(); CODING VIRTUAL BUTTON using UnityEngine; using System.Collections; using Vuforia; [RequireComponent(typeof(GameObject))] public class vbscript : MonoBehaviour,IVirtualButtonEventHandler public AudioClip Sound; private GameObject vbbutton; private AudioSource Source; // Use this for initialization void Start () gameobject.addcomponent<audiosource> (); Source.playOnAwake = false; public void OnButtonPressed (VirtualButtonAbstractBehaviour vb) Debug.Log ("Button Down"); Source.PlayOneShot (Sound); public void OnButtonReleased(VirtualButtonAbstractBehaviour vb) Source.Stop (Sound) ; 73
CURRICULUM VITAE Name : MUAMAR KADAFI Place and date of bird : BREBES,16 JULY 1991 Sex : Male Nationality : Indonesia Marital Status : Married ID Number : 3329071607910001 Pasport Number : - Email : 41511110087@student.mercubuana.ac.id Religion : Islam Address : Komplek Unilever Blok A9 Rt.06 Rw.09 Meruya Selatan Jakarta Barat Phone Number/Mobile : 083898207217 EDUCATION Elementary School : SD N Janegara 01 Secondary School : SMP N 1 Jatibarang Senior High School : SMK Bhakti Praja Dukuhwaru University : Mercubuana Degree Awarded : Bachelor Degree Faculty : Faculty of Computer Science Title of thesis :... GPA :... SKILLS Language : English Score Toeic : 565 ORGANIZATION EXPERIENCE No. of Years Title Name of Organization WORK EXPERIENCE No. of Years Position Employer 2011-Now Tecnical Manager Pt.Y2C International ACTIVITIES NATIONAL/INTERNATIONAL No. of Years Position Employer ACHIEVEMENT No. of Years Position Employer 74
HOBBIES Sports : Football Various : 75
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DAFTAR PUSTAKA Afissunani, A., saleh, A., & Assidiqi, M. H. (2011). Multi Marker Augmented Reality Untuk Aplikasi Magic Book. Institut Teknologi Sepuluh Nopember,Surabaya. Akbar, Wijaya Wahyudi, Oky Dwi Nurhayati, and Kurniawan Teguh Martono. (2016)."Ensiklopedi Rumah Adat di Pulau Jawa Menggunakan Teknologi Augmented Reality sebagai Media Pembelajaran yang Interaktif." Jurnal Teknologi dan Sistem Komputer 3.1: 13-19. Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators and virtual environments, 6(4), 355-385. Bachtiar, M. A. (2011). TugasAkhir: Sistem Augmented Reality Untuk Animasi Games MenggunakanKameraPada PC. Surabaya: PENS-ITS. Chowanda, A. (2011). Perancangan Game Kartu interaktif berbasis android Menggunakan Augmented Reality. Jurnal ComTech, 2(02). Katier, Bendert. (2011). Mobile Augmented Reality (Doctoral dissertation, Master Thesis, University of Amesterdam). Nourzamany,Afif. (2013). Pembuatan Aplikasi Magic Book Anatomi Tubuh Manusia Sebagai Sarana Edukasi Berbasis Teknologi Augmented Reality.AMIKOM,Yogyakarta. Pratiwi,H dan Ariatmanto,D.(2015). Perancangan Aplikasi Magic Book Pengenalan Tata Surya Sebagai Sarana Edukasi Berbasis Teknologi Augmented Reality.AMIKOM,Yogyakarta. QDevNet, (Last access: 2011), Qualcomm Developer Network - Augmented Reality,https://ar.qualcomm.at/qdevnet/, Qualcomm. Riesvicky, Dessica, and Permana. (2012). Sistem Pencarian Fasilitas Umum Terdekat Menggunakan Augmented Reality Dengan Minimum Spanning Tree. Prosiding KOMMIT. Suharso, Aries. (2011). "Model Pembelajaran Interaktif Bangun Ruang 3d Berbasis Augmented Reality." Majalah Ilmiah SOLUSI 11.24. 78