THE EXPLORATION OF ENGLISH EDUCATIONAL GAME SOFTWARES: THE WAYS VOCABULARY IS PRESENTED, THE QUALITY, AND THE WAYS RESPONDENTS USE THEM

dokumen-dokumen yang mirip
By: Elfira Fibriani Student Number: Approved by:

TEACHERS CHALLENGES OF TEACHING ENGLISH AS A FOREIGN LANGUAGE IN SENIOR HIGH SCHOOLS A THESIS

LANGUAGE AND IDENTITY: AN ANALYSIS OF THE CHINESE INDONESIAN PEOPLE S PRACTICE IN ADOPTING NAMES AT THE FACULTY OF LETTERS UNIKA SOEGIJAPRANATA.

READING ACTIVITIES AND PROBLEMS OF THIRD YEAR STUDENTS AT SLTP KELUARGA GUBUG

AN ANALYSIS OF LEXICAL AND STRUCTURAL AMBIGUITIES IN NEWS TITLES OF SUARA MERDEKA NEWSPAPER A THESIS

JUNIOR HIGH SCHOOL STUDENTS ATTITUDES TOWARD OUT-OF-CLASS ENGLISH LEARNING: A STUDY AT KEBON DALEM JUNIOR HIGH SCHOOL A THESIS

THE DISCURSIVE FUNCTIONS OF DISCOURSE MARKERS USED IN THE ELLEN DEGENERES SHOW

A STUDY OF LISTENING CLASS RELATED PROBLEM A THESIS

A Study of Teaching Techniques Used by CLT Teachers in Teaching Teenage Students

BODY AS A MEDIUM OF COMMUNICATION: TATTOO IN SEMARANG

A STUDY ON THE APPLICATION OF THE MODALS OF ABILITY AND POSSIBILITY IN WRITING 1 CLASS

SOCIAL STATUS AMONG SLAVES IN DJANGO UNCHAINED MOVIE : A SOCIAL HISTORICAL APPROACH

A STUDY ON THE TEACHER S MOTIVATION AND STRATEGIES IN TEACHING ENGLISH AT KINDERGARTENS IN SEMARANG TENGAH A THESIS

A DESCRIPTIVE STUDY OF THE TEACHING TECHNIQUES USED BY ENGLISH TEACHERS TEACHING YOUNG LEARNERS IN C.L.T A THESIS

TEACHERS ATTITUDES TOWARDS THE DIFABLE S ENGLISH LEARNING PROCESS A THESIS

A DESCRIPTION OF STUDENTS KNOWLEDGE ON PHONEMIC TRANSCRIPTION IN TRANSCRIBING AND PRONOUNCING CORRECT ENGLISH WORDS

THE SPIRIT OF FEMINISM REFLECTED IN AUSTEN S EMMA

A THESISS. by: Chandra Hariyono SEMARANG

ERROR ANALYSIS ON USING PRESENT PERFECT TENSE TO WRITE A COMPOSITION : A STUDY IN THE FACULTY OF LETTERS SOEGIJAPRANATA CATHOLIC UNIVERSITY

A STUDY ON HOW STUDENTS USE MONITOR IN THEIR ORAL VERBAL PERFORMANCE BASED ON PERSONALITY TYPE AND PROFICIENCY LEVEL A THESIS

AN ANALYSIS OF THE STUEDNTS LISTENING STRATEGIES IN THE FACULTY OF LETTERS SOEGIJAPRANATA CATHOLIC UNIVERSITY

A STUDY ON THE ELEMENTS OF THE STRUCTURE OF ADOLESCENTS CHATTING DISCOURSE

AN ANALYSIS OF THE FACULTY OF LANGUAGE AND ARTS STUDENTS LANGUAGE USE IN THEIR DAILY CONVERSATIONS WITH THEIR LECTURERS

6-8 in SD Negeri 3 Purwodadi

A STUDY OF IRF PATTERNS AND ELICITATIONS IN CASUAL CONVERSATIONS A THESIS

A STUDY OF THE FUNCTIONS OF QUESTION IN WRITTEN ADVERTISEMENTS

THE ADULTS MOTIVATION IN LEARNING ENGLISH

THE TEACHERS BELIEFS IN TECHNIQUES USED IN TEACHING ENGLISH VOCABULARY AT A KINDERGARTEN IN SEMARANG

TEACHING ENGLISH TO PLAYGROUP PUPILS THROUGH FUN ACTIVITIES AT KIDDIELAND PLAYGROUP

DECONSTRUCTING THE CHARACTER OF HEATHCLIFF IN EMILY BRONTE S WUTHERING HEIGHTS

MOTIVATION OF A BOY TO PURSUE HIS DREAM AS SEEN IN PAULO COELHO S THE ALCHEMIST

A STUDY ON THE FLOUTINGS OF MAXIMS IN CHATING, a TV COMEDY SHOW.

THE NEEDS ANALYSIS OF NON EDUCATIVE STAFF OF SOEGIJAPRANATA CATHOLIC UNIVERSITY SEMARANG IN LEARNING ENGLISH A THESIS

MALE/ FEMALE DOMINATION IN CROSS-SEX CONVERSATION

THE CUSTOMER S PERCEPTION OF ROUGE DANCERS SERVICE INNOVATION A THESIS. By: Shiera Elena Yovika Student Number: 14.J2.0073

ENGLISH LETTERS STUDY PROGRAMME FACULTY OF LETTERS SOEGIJAPRANATA CATHOLIC UNIVERSITY S E M A R A N G 2012

AN ANALYSIS OF THE METHOD AND THE DISTORTION IN TRANSLATING MY SWEET KAICHO A THESIS

KURT COBAIN S DEPRESSION PORTRAYED IN EVEN IN HIS YOUTH, SLIVER, SERVE THE SERVANTS AND SOMETHING IN THE WAY : A BIOGRAPHICAL APPROACH

SUBSTITUTION AND ELLIPSIS IN INDONESIAN ADVERTISEMENT TAKEN FROM GADIS MAGAZINE

A COMPARATIVE STUDY OF RESPONSES TO COMPLIMENTS IN AN AMERICAN MOVIE THE PURSUIT OF HAPPYNESS AND AN INDONESIAN MOVIE RUMAH TANPA JENDELA

A DESCRIPTIVE STUDY ON THE USE OF SONG AS A TECHNIQUE OF TEACHING VOCABULARY AT ELEMENTARY SCHOOL A THESIS

THE PROCESS OF RATIONALIZATION OF THE HUSBAND IN JUNICHIRO TANIZAKI S THE KEY: A FREUDIAN PSYCHOANALYTIC APPROACH

ANALYSIS OF MEANING OF PHRASAL VERBS FOUND IN JODI PICOULT S NOVEL MY SISTER S KEEPER A THESIS BY: SANTA MIDUK REG. NO

A STUDY ON INDONESIAN CELEBRITIES CODE SWITCHING IN INFOTAINMENT PROGRAMS A THESIS

The Use of Teachers Questions to Facilitate Meaning Negotiation in Classroom Interaction

A STUDY OF CODE SWITCHING IN EMPAT MATA TALK SHOW

SENIOR HIGH SCHOOL STUDENTS ATTITUDES TOWARD ENGLISH AS A FOREIGN LANGUAGE

THE TRAGIC HERO AND GLOOMY VICTORIAN LIFE IN SWEENEY TODD: THE DEMON BARBER OF FLEET STREET (2007)

The Hegemonic Process and its Effects toward Black

By: Theresiana Dwi S

AN ANALYSIS OF THE USE OF EMOTICON IN BLACKBERRY MESSENGER A THESIS

By: Andhini Kartika Simeon

THE ANALYSIS OF PAUSES IN THE CONVERSATIONS OF SPEAKING 4 CLASS STUDENTS AT THE FACULTY OF LETTERS UNIKA SOEGIJAPRANATA SEMARANG A THESIS

INDIVIDUAL RESEARCH A STUDY OF PUBLIC SPEAKING USED BY THE FIFTH SEMESTER STUDENTS OF MURIA KUDUS UNIVERSITY IN THE ACADEMIC YEAR 2014/2015

The Perception Of The Eight Semester Students Of English Department. On Thesis Writing : A Study On English Departments In Semarang

AN ANALYSIS OF REALISM FOUND IN DANIEL DEFOE S NOVEL ROBINSON CRUSOE

AN ERROR ANALYSIS OF ENGLISH GRAMMAR IN WRITING NARRATIVE TEXTS AT THE FACULTY OF LANGUAGE AND ARTS SOEGIJAPRANATA CATHOLIC UNIVERSITY SEMARANG

THE ROLE OF AN ENGLISH NATIVE SPEAKING TEACHER IN ENCOURAGING THE STUDENTS TO SPEAK ENGLISH A THESIS

Loneliness in John Steinbeck s Of Mice and Men

GRAMMATICAL INTERFERENCE MANIFESTATION IN INTERNATIONAL SCHOOL S STUDENTS AND IMMERSION CLASS STUDENTS IN EDUHOUSE ENGLISH COURSE

PERNYATAAN KEASLIAN SKRIPSI/TUGAS AKHIR DAN THESIS*)

AN ANALYSIS OF MAIN CHARACTERS IN ARTHUR GPOLDEN S NOVEL MEMOIRS OF A GEISHA. A Thesis NADYA NATASHA Z. REG. NO. :

JAVANESE SWEAR WORDS IN A BOARDING HOUSE: THE CASE OF FIVE SOEGIJAPRANATA CATHOLIC UNIVERSITY STUDENTS

AN ANALYSIS OF THE JARGON USED IN DISCOTHEQUES

THE FLOUTING OF THE GRICEAN MAXIMS IN MATA NAJWA TALK SHOW

Thesis The Chinese Customs and Traditions in Buck s the Good Earth

CHANGING PERSPECTIVES OF BLACK SOUTH AFRICANS OF JOHN BRILEY S CRY FREEDOM : POST COLONIAL APPROACH

AN ANALYSIS OF THE LANGUAGE CHOICE IN THE CONVERSATIONS BETWEEN SELLERS AND BUYERS AT GANG BARU TRADITIONAL MARKET A THESIS. By :

IDEAS CONDESCENDING WOMEN STATUS FOUND IN CAMPURSARI SONGS A THESIS

AN ANALYSIS OF DIFFICULTY LEVEL IN TRANSLATING METAPHORICAL EXPRESSION FOUND IN READER S DIGEST

THE IMPLEMENTING KTSP TO ENGLISH TEACHING IN SMK N 1 KUDUS AND SMK MUHAMMADIYAH KUDUS IN ACADEMIC YEAR 2011/2012. By: ANITA NUGRAHANI

CONTRASTIVE ANALYSIS OF PREFIXES IN ENGLISH AND KARONESE LANGUAGE A THESIS BY : JUNITA TARIGAN REG NO

A STUDY ON THE FLOUTING OF MAXIMS IN BACK TO BECK TALK SHOW A THESIS BY ELISABETH NINA

ENGLISH DEPARTMENT FACULTY OF LANGUAGE AND ARTS SOEGIJAPRANATA CATHOLIC UNIVERSITY SEMARANG

THE USE OF DISCOURSE MARKER IN WRITTEN TEXT OF PRESIDENT SUSILO BAMBANG YUDHOYONO S SPEECHES A THESIS BY: ROSALINA MUNTHE

SCHEMATIC STRUCTURE AND COMMUNICATIVE PURPOSES OF ADVERTISEMENTS FOUND IN COSMOPOLITAN MAGAZINE

FINAL REPORT DESIGNING STORY BOOK OF THE LEGEND SI PAHIT LIDAH AND SI MATA EMPAT FOR THE CHILDREN

A STUDY ON TECHNIQUES USED BY 4 TH GRADE ENGLISH ELEMENTARY SCHOOL TEACHERS IN UNGARAN

THE PERSONALITY DEVELOPMENT OF DIDIMU IN LEGSON KAYIRA S I WILL TRY : A STUDY OF PSYCHOSOCIAL APPROACH A THESIS

A STUDY OF SWEAR WORDS IN AMERICAN PIE NAKED MILE MOVIE

AN ANALYSIS OF SPEECH ACT ON FILM SCRIPT ENTITLED THE PROPOSAL BY: RINANDES MINTHAULI BANJARNAHOR

THE APPLICATION OF TURN TAKING SYSTEMATICS IN DR. CIPTO ENGLISH CONVERSATION GROUP

CLASSROOM MANAGEMENT USED BY THE ENGLISH TEACHER IN THE ELEVENTH GRADE LANGUAGE PROGRAMME CLASS OF SMA 1 JEKULO KUDUS IN ACADEMIC YEAR 2013/2014

Faculty of Language and Arts. Soegijapranata Catholic University. Semarang

By LIYA ANIS ISTANTI NIM

Erica s Authoritarian Parenting Influences Towards Her Daughter s Psychological Development in Black Swan

THE MAIN CHARACTERISTICS OF WORDS USED BY SEMARANG CHINESE DESCENDANTS: A MORPHOLOGICAL STUDY

AN ANALYSIS OF MAIN CHARACTER IN CONFESSIONS OF A SHOPAHOLIC NOVEL BY SOPHIE KINSELLA

THE AMERICAN DREAM REFLECTED BY THE CHARACTERS OF JOHN STEINBECK S OF MICE AND MEN

STYLISTIC ANALYSIS OF FOREGROUNDED FEATURES IN AUDIOSLAVE SONG LYRICS

THE GIRL POWER IN THE WAY OF LADY GAGA S DRESSING ON HER PERFORMANCES

NORTH SUMATERA UNIVERSITY FACULTY OF LETTERS ENGLISH LITERATURE DEPARTEMENT MEDAN

The Importance of Human Life in Paulo Coelho The Devil and Miss Prym

THE REINFORCEMENT USED BY THE STUDENT TEACHERS IN ACADEMIC YEAR 2013/2014 IN TEACHING PRACTICE AT MTS N 1 KUDUS SKRIPSI

The Study of IRF Patterns between Teachers and Students in a Kid Class at Centre of Language Training (CLT)

THE CHANGES OF MARY LENNOX S BEHAVIOR IN FRANCESS HODGSON BURNETT S THE SECRET GARDEN A THESIS

THE REFLECTION OF OSCAR WILDE S NARCISSISM IN HIS MAJOR CHARACTERS THE PICTURE OF DORIAN GRAY

THE WORD FORMATION PROCESSES OF ABBREVIATIONS IN TEENLIT NOVELS

GENDER DIFFERENCES IN EXPRESSING SYMPATHY AND ADVICE AMONG THE FACULTY OF LETTERS STUDENTS AT SOEGIJAPRANATA CATHOLIC UNIVERSITY

A DESCRIPTION OF PHONOLOGICAL PERFORMANCE OF AROUND FOUR YEAR OLD INDONESIAN CHILDREN: A STUDY AT TK PGRI 08 SEMARANG

Transkripsi:

THE EXPLORATION OF ENGLISH EDUCATIONAL GAME SOFTWARES: THE WAYS VOCABULARY IS PRESENTED, THE QUALITY, AND THE WAYS RESPONDENTS USE THEM A THESIS By Sheila Devi Lukito 04.80.0050 ENGLISH LETTERS STUDY PROGRAMME FACULTY OF LETTERS SOEGIJAPRANATA CATHOLIC UNIVERSITY SEMARANG 2007

THE EXPLORATION OF ENGLISH EDUCATIONAL GAME SOFTWARES: THE WAYS VOCABULARY IS PRESENTED, THE QUALITY, AND THE WAYS RESPONDENTS USE THEM A thesis Presented as Partial Fulfillment of the Requirements to Obtain the Sarjana Sastra Degree in the English Letters Study Program By Sheila Devi Lukito 04.80.0050 ENGLISH LETTERS STUDY PROGRAMME FACULTY OF LETTERS SOEGIJAPRANATA CATHOLIC UNIVERSITY SEMARANG 2007 i

A THESIS ON THE EXPLORATION OF ENGLISH EDUCATIONAL GAME SOFTWARES: THE WAYS VOCABULARY IS PRESENTED, THE QUALITY, AND THE WAYS RESPONDENTS USE THEM By Sheila Devi Lukito 04.80.0050 Approved by, Drs. Antonius Surano, MA November 5 th, 2007 Major Sponsor Emilia Ninik Aydawati, M.Hum November 5 th, 2007 Co-Sponsor ii

A thesis defended in front of the Board of Examiners on November 5 th, 2007 and declared acceptable BOARD OF EXAMINERS Chairperson : Drs. YE Budiyana, MA. Secretary : Emilia Ninik Aydawati, M. Hum. Member : Drs. Antonius Suratno, MA. Semarang, November 5, 2007 Faculty of Letters Soegijapranata Catholic University Henny Hartono, SS,MPd. Dean, 85.1.1998.221 iii

ACKNOWLEDGEMENT Thanks God, You always guide, bless and help the writer, so that she could finish this thesis. In this occasion, she also would like to thank all the people who have given their contribution and helped the writer in the process of writing her thesis. Firstly, the writer would like to thank her parents who always love, support and give a world of opportunities to her. Secondly, she would like to give special gratitude to Mr. Antonius Suratno, MA and Mrs. Emilia Ninik Aydawati, M. Hum for their support and contribution to finish her thesis. She realizes that her sponsors always give their best help. Besides, her thanks are respectively directed to Mrs. Henny Hartono, SS, MPd (the Dean of Faculty of Letters), the lecturers and staffs, my brother, my friends and my lovely sister. The writer realizes that there are still many weaknesses in this thesis, so criticism and suggestion would be highly appreciated. The writer hopes that this research will be useful for the further research and give advantages for the development of English teaching and learning process. iv

TABLE OF CONTENTS Pages of Title. Pages of Approval... Acknowledgement... Table of contents... i ii iv v Abstract... viii Abstrak... ix List of Tables... x Chapter 1 : INTRODUCTION... 1 1.1. Background of the Study... 1 1.2. Scope of the Study... 2 1.3. Problem Formulation... 3 1.4. Objectives of the Study... 3 1.5. Significance of the Study... 3 1.6. Definitions of Terms... 4 Chapter 2 : REVIEW OF LITERATURE... 5 2.1. Game Softwares... 5 2.1.1. Kinds of Game Softwares... 5 2.1.2. The Advantages of Using Game Softwares 6 2.2. Educational Game Softwares... 7 2.2.1. Definition of Educational Game Software... 7 2.2.2. Kinds of Language Educational Game Softwares 7 v

2.3. Characteristics of Good English Educational Game Software... 8 2.4. English as a Foreign Language... 12 2.4.1. Definition of Foreign Language... 12 2.4.2. When to Start Learning English... 13 2.5. Vocabulary... 14 2.5.1. The Strands of Vocabulary Learning... 14 2.5.2. The Importance of Vocabulary... 15 2.5.3. How to Present Vocabulary to Young Children... 17 2.5.4. What to be learnt from a Word... 23 2.6. Vocabulary in the Computer and English Educational Game Softwares... 25 Chapter 3 : Research Methodology... 26 3.1. Method of Data Collection and Analysis... 26 3.1.1. Material... 26 3.1.2. Participants... 27 3.1.3. Instruments... 27 3.1.4. Parameters... 28 3.1.5. Procedure... 28 3.2. Data Analysis... 29 vi

Chapter 4 : DATA ANALYSIS AND INTERPRETATION... 31 4.1. The Ways of Presenting Vocabulary in English Educational Game Softwares... 31 4.1.1. The Writer s Evaluation... 32 4.1.2. The Respondents Evaluation... 37 4.1.3. Comparison between the Writer s Opinion and Respondents Opinions... 39 4.2. Respondents Opinions on English Educational Game Softwares According to Several Conditions... 40 4.3. How the Educators Use English Educational Game Softwares... 43 4.4. The Most and the Least Frequently Used Ways in Presenting Vocabulary... 55 Chapter 5 : Conclusion and Suggestions... 57 5.1. Conclusion... 57 5.2. Suggestions... 58 BIBLIOGRAPHY APPENDICES vii

ABSTRACT In learning English, people can use many ways and tools as the media of teaching and learning. One of them is computer. Usually, this computer is supported by program called software. Along with the educational technique development, now there is a combination between educational purpose and game software called as Educational Game Softwares. So far, there have been a lot of Educational Game Softwares that can be easily found in the market today. Therefore, the educators should see whether the Educational Game Softwares can be readily usable to support their teaching. In this thesis, the writer focuses on English Educational Game Softwares which emphasize on English vocabulary learning for young children. In this thesis, the writer tries to explain how English Educational Game Softwares present vocabulary, and then explores the educators opinion related to the criteria of English Educational Game Softwares as good media to teach vocabulary. The writer also presents the method and technique that the respondents use in teaching vocabulary using the English Educational Game Softwares. From the data collected, first, the writer found that all of the English Educational Game Softwares under investigation adopt more than one theory in presenting vocabulary. They use illustrations, translation, synonym and enumeration. Second, from respondents opinions, the writer drew conclusion that all of the English Educational Game Softwares have good quality (2.59 2.94). Finally, it is found that the respondents apply more than one technique of teaching vocabulary. viii

ABSTRAK Dalam mempelajari Bahasa Inggtris, orang dapat menggunakan berbagai macam media pengajaran dan pembelajaran. Salah satunya adalah komputer. Komputer ini biasanya didukung dengan program yang disebut dengan software. Sejalan dengan perkembangan teknik pendidikan dan teknologi, munculah sebuah kombinasi antara tujuan pendidikan dan software permainan. Kombinasi ini dinamakan Educational Game Software. Sejauh ini, ada banyak Educational Game Softwares yang dijual dipasaran. Oleh karena itu edukator harus melihat apakah Educational Game Software tersebut dapat benar-benar digunakan untuk mendukung pengajaran mereka. Dalam tesis ini, penulis fokus pada English Educational Game Softwares dan menekankan pada pembelajaran kosa kata bahasa Inggris pada anak. Dalam tesis ini, penulis mencoba untuk menjelaskan bagaimana English Educational Game Software mepresentasikan kosakata, kemudian mencari opini edukator mengenai English Educational Game Softwares. Penulis juga mencoba untuk menyajikan tentang bagaimana edukator menggunakan English Educational Game Software sebagi media untuk mengajar kosakata bahasa Inggris. Dari data yang didapat, pertama, penulis menemukan bahwa semua English Educational Game Softwares yang diteliti mengadopsi lebih dari satu teori penyajian kosakata, yaitu illustrasi, terjemahan, sinonim, dan enumerasi.kedua, penulis dapat mengambil kesimpulan bahwa semua English Educational Game Softwares temasuk dalam kategori bagus (2.59-2.94). Dan yang terakhir, ditemukan bahwa bahwa edukator menggunakan lebih dari satu teknik/cara mengajar kosakata. ix

List of Tables Table 1 The Writer s Evaluation on the English Education Games Softwares 32 Table 2 The Respondents Evaluation on the English Education Games Softwares 38 Table 3 The average of Each Software 41 Table 4 The Ways the Respondents Use the English Education Game Softwares 43 x