JUDUL ARTIKEL Mobile CPU War : Core Duo Vs Core 2 Duo Artikel Pengukuran kinerja komputer dengan cara Benchmarking, diambil dari : http://www.anandtech.com. Unit yang dipakai untuk perbandingan : Tabel 1. Perbedaan CPU type : Core Duo (Yonah) vs Core 2 Duo (Merom) Core Duo (Yonah) Core 2 Duo (Merom) Manufacturing Process 65nm 65nm Die Size 90.3 mm^2 144.9 mm^2 Transistors 151M 291M Clock Speeds 1.20GHz - 2.33GHz 1.06GHz - 2.4GHz+ FSB Frequency 533MHz - 667MHz 533MHz - 800MHz L1 Cache Size 32KB + 32KB 32KB + 32KB L2 Cache Size 2MB Shared 2MB - 4MB Shared Pipeline Stages 12 14 Decoders 1 complex + 2 simple 1 complex + 3 simple Maximum Decode Rate 3 4+1 Reorder Buffer 80 96 Issue Ports 5 6 Scheduling Unified Reservation Station Unified Reservation Station Scheduler (# of Entries) 24 32 FP Units FMUL/FADD: 1 FMUL: 1 FADD: 1 FSTORE: 1 FLOAD: 1 SSE Units 1 3 Integer Units ALU: 2 ALU: 3 AGU: 2 Load/Store Units Load: 1 AGU: 2 Load: 1 Store: 1 Store: 1 Socket Interface Socket-M (PGA/BGA) Socket-M (PGA/BGA) & Socket-P (PGA/BGA)
Detail type : vs Spesifikasi : Based on ASUS Notebook Z96Js Screen : Widescreen 15,4 display with 1280x800 Native resolution VGA : ATI RADEON X1600 256MB Memori : 2 modul @512MB DDR2-667 HDD : Hitachi 60GB SATA 7200RPM 7K100 MBoard : Intel 945PM chipset & 479-Pin Socket M Interface Perbedaan harga = 0 artinya HARGA SAMA CPU Clock Speed FSB L2 Cache Price Intel 2.33GHz 667MHz 4MB $637 Intel Core Duo T2700 2.33GHz 667MHz 2MB $637 *Note: These CPUs lack Intel Virtualization Technology (VT) support) Hasil Uji Performance dengan Benchmark 1. Aplication Performance using SYSMark 2004 SE Tabel 2. Benchmarking Using SYSMark 2004 SE Internet Content 308 341 1,107 B by 11% Creation Office Productivity 172 198 1,151 B by 15% 3D Content Creation 307 331 1,078 B by 8% 2D Content Creation 335 393 1,173 B by 17% Web Publication 267 305 1,142 B by 14% Communication & 113 118 1,044 B by 4% Networking Document Creation 231 279 1,207 B by 21% Data Analysis 192 235 1,224 B by 22% Overall 230 260 1,130 B by 13%
2. Aplication Performance using PC WorldBench 5, Winstone 2004 Tabel 3. Overall Performance Using PC WorldBench 5 & Winstone 2004 PC WorldBench 5 109 115 1,055 B by 5,5% Business W 2004 25,8 26,3 1,019 B by 2% MM Content Creation W 2004 38,6 3,99 1,034 B by 3% 3. 3D Rendering Performance using 3dsmax 7 & CineBench 9.5 Tabel 4. 3D Rendering Performance using 3dsmax 7 & CineBench 9.5 3dsmax 7 2,93 3,3 1,126 B by 13% 1CPU CineBench 9.5 346 383 1,107 B by 11% XCPU CineBench 9.5 636 699 1,099 B by 10% 4. Encoding Performance using DivX 6.1, WME 9, Qiucktime & itunes Tabel 5. Encoding Performance using DivX 6.1, WME 9, Qiucktime & itunes (lower better) Xing 503 w/ DivX 6.1 57 47 0.825 B by 17,5% WME 9 Adv Profile 89 76 0,854 B by 15% Qtime 7.1 3.3 2.58 0,782 B by 22% itunes 6 MP3 36 32 0,889 B by 11%
5. Gaming Performance using Quake 4, Battlefield 2 & Half-Life 2 Ep. 1 Tabel 6. Gaming Performance using Quake 4, Battlefield 2 & Half-Life 2 Ep. 1 Quake 4 67,7 67,7 1 Draw Battlefield 2 70,4 70,7 1,004 B by 0,4% Half-Life 3 ep. 1 98,4 98,9 1,005 B by 0,5% 6. Gaming Performance using F.E.A.R., Rise of Legends & Obvilion Tabel 7. Gaming Performance using F.E.A.R., Rise of Legends & Obvilion F.E.A.R 64 64 1 Draw Rise of Legends 39,6 41,2 1,040 B by 4% Obvilion AT Bruma 60,1 69,8 1,161 B by 16% Obvilion AT Dungeon 77,1 85,2 1,105 B by 10,5% 7. Power Consumption in watt, Draw both A & B in Idle is 22 watt, in Load System both A & B is 60 Watt 8. Battery Life Business Application, Reading, DVD Playback, Wireless Web Browsing Tabel 8 Battery Life Business Application, Reading, DVD Playback, Wireless Web Browsing Mobile Mark 248 264 1,065 B by 6,5% BL Mobile Mark 134 137 1,022 B by 2% BL Reading 148 148 1 Draw DVD Playback 113 114 1,009 B by 1% Wireless WEB Brws 136 138 1,015 B by 1,5% 9. Final word between vs are : Core 2 Duo sedikit lebih baik disbanding Core Duo, terutama dalam 3D & 2D rendering serta Game Performance.
Keuntungan dan Kerugian : 1. Keuntungan : a. Dapat dengan mudah mengetahui kelebihan Core 2 Duo vs Core Duo di berbagai aplikasi sehingga menjadikan referensi cukup buat calon pemakai yang disesuaikan dengan kebutuhannya. b. Dapat membandingkan performansi dengan tanpa memandang spek yang lain karena semua spek pendukung sama dan hanya berbeda Processornya saja. 2. Kerugian : a. Tidak mengetahui secara detail performance yang lain, hany tahu sesuai yang disuguhkan, misal game atau aplikasi tidak sama persis seperti yang kita inginkan. b. Tidak menjawab perbedaan yang mencolok antar vendor Processornya, misal antara Intel dengan AMD atau TI misalnya. c. Tidak secara detail menjawab performansi dengan benar, karena keterbatasan software Benchmarking, simulasi karena misal simulasi ini dibuat tahun 2004 sedang hardware keluar 2006. d. Hasil yang sangat variatif antar software benchmark, biasanya terjadi perbedaan hasil. Artikel Pengukuran kinerja komputer dengan cara Benchmarking, diambil dari : http://www.anandtech.com.